Welcome!

Lose yourself in the magical world of C.S. Lewis' Narnia. Come explore the deepest reaches of the Great Woods, join in with a midnight dance with the fauns on Dancing Lawn, or dine with royalty at the Court of Cair Paravel.

Whether you're a MU* veteran or you've never heard of a MUCK before, NarniaMUCK is a unique and exciting world you won't want to miss. Read on to find out more, and then log on to see it for yourself.. Read more »

Network Upgrades: Possible lag or outages.

Over the next few days we may experience some connectivity issues with either the website or the game itself.

This is because the hosting company is upgrading its network infrastructure. While they'll making an effort to minimize down-time there still may be some brief moments where the server or the webpages are unreachable. So don't panic if you can't connect--simply try again five minutes or so later.

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Tip of the Week: Travel

When you cross into a new region, you receive a message telling you "You've crossed a border!". That means you've travelled around a day's journey. These are in place to help you keep travel realistic. If your character plans to travel, enjoy the journey and keep the timeframe to get there within reasonable limits. Your character needs a good IC reason to move regions--something more than "there was a lot of RP there". Are they traveling to see family? Are they a merchant with a new spice to sell? Are they delivering a message? There are great regions to explore and we understand it's tough to find RP at times, but
keep random travel to a minimum, and if you ARE traveling within your region or a nearby one just to map or for fun, please do it when there aren't RPers around, and don't bring that travel IC.

MAY-be Chat Month

For the month of May, we're going to try out the Glow Chat System by adding a global channel. It is possible that you'll think of it as the 'public channel' but it is called "Dreamchat". The usual sorts of commands will allow you to access it, such as 'dreamchat', 'dc'. As I am lazy, I leave the other aliases as an exercise for experimentation.

We'll be trying out a variety of settings throughout the month. This week, the channel is configured so that it has to be turned on each time your character connects (unless it is already connected). The channel WILL NOT announce when someone has started listening to the channel.

It is a public channel, anyone might hear what you say on it, so be conscious of that when you use it. Don't have conversations on it that you intend to be private. As always, be careful not to reveal privileged in-character information, do not use the channel as a way of speculating about player alternate characters, and try not to 'reveal your secret identity'. Play your cards close to your chest, just like a superhero. Smile

We're trying it out from 2012 May 1st (Midnight-GMT) through 11:50 PM GMT on May 31st.

Feaelin's Blog: Narnia's G Rating

Narnia MUCK has its own philosophies, its own way of doing things. Some of them are surprising to some mu*ers. Some might not. One philosophy that surprises some newcomers to Narnia MUCK is our strong desire to keep the role-play G rated... Read more »

Wolves and Foxes

Some of you may have played a board game called Wolves and Foxes, created by Wixenstyx and located in a couple of places around the MUCK. We got some bug reports on it and so I've straightened those out and added several more game sets around taverns and inns in various regions. There's also a set located in the lower level of the OOC Lounge, if you can't find one in your IC region.

Come one, come all and match your wits!

Vote For Us!

If you're not familiar with them, Mud Connector and Top Mud Sites are websites that have lists of muds/mucks/mushes/etc.

They also rank them based on votes from players. Like you. and you. and you. and even ...whoever that is over there. Read more »

Combat and Fishing Fixed!

We had a problem recently where fishing and combat commands didn't work properly. Combat would complain about a "divide-by-zero". Feaelin made an improvement to the Glowmuck engine that allows it to handle decimal numbers in MUF programs, but it had an unexpected side-effect that broke these two game systems. Read more »

New Staff Member: Wickham!

We hired a new Game Development Programmer today! Wickham has graciously volunteered his time to help us make program improvements to the game. As an experienced (and excellent) programmer he'll be helping us knock down the size of our tasklist! Read more »

Memory Usage and Screen Reader Friendly Features

We made some changes to the server configuration this morning. There were some configuration changes that we wanted to make and update to a more recent version of GlowMUCK... Read more »

March 2012 News Roundup

Introduction
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*tap tap* This thing on? *urgent whispering* *thump thump crash!* Wow. I'm not paying for a new one! Game Development! Get this microphone fixed! Read more »

April Fool's Day Preparations

Every year we change large sections of the muck to prank our players for April Fool's Day. It's good fun for both staff and players-- just a full day dedicated to complete and total silliness. It started out long ago (years before my time) with a few amazing staff members who literally got on the night before and changed probably hundreds of rooms in less than 24 hours. We give ourselves a little more time for prep these days, but I am consistently impressed by how much fun and creativity comes out of my fellow staff members (and our players, too, on the day of). Read more »

A World Without Boundaries

NarniaMUCK is a Role-Playing Muck. Our job as staff is to come up with ways to encourage and foster great role-play and great stories. We do so in variety of ways--imposing  limitations on the characters and their world, helping bring the right characters together, writing larger arcs that everyone can take part in, and building an ever-growing playground for us all to play "make believe" in. Read more »

Network Outages Today

We experienced a brief network outages today. Our hosting service's data-center experienced some network connectivity issues around 12:36pm (CST) today. Connectivity was restored at 12:55pm.

Our apologies to anyone who tried to connect during that time.

February 2012 Featured Roleplay: An Experimental Procedure

In which a steward, a scholar, and a knight enjoy an evening on the town. Read more »

New Forum Theme

You may have noticed in recent weeks a new theme for the forums that is slightly more in keeping with the main body of the website. It's been sort of my pet project for the last several weeks and as of this writing I believe I've finally gotten it to the point where everything works as intended.

However! I am going to be completely honest with you! I don't know the first thing about web development, and it's possible that there are lots of things that I have broken or browsers in which everything looks atrocious. To that end, I would be greatly appreciative if you could let me know about any possible bugs you find with the new forum skin. I can be contacted by email (blackclaw@narniamuck.org), in-game page mail, or by forum message.

Server Restarted!

My apologies to anyone that was connected this afternoon. I was checking on some things, attempted to open the server log file (a REALLY large text file) in Emacs--this was apparently too much for the machine. We were back up quite quickly though.

Be Nice!

I play an online computer game which will remain nameless. Socially, the game is a great deal like a MU*...small independently operated servers with a small staff. I had been playing 'lone wolf' style--playing independently of the other players on the game. I paid only marginal attention to what staff and other players were talking about on public chat. On occasion, I saw some things go by that got an raised eyebrow or two, but I ignored it... Read more »

Website Performance Adjustments

I didn't like the website's response time, it seemed slower than it should be, so I did some checking on our settings this morning. Read more »

Mobiles (NPCs and Prey) Improving!

Our mobiles (anything that moves/talks/etc. around on its own without a player) are handled by a program called Animazing. We've had some recent problems with Animazing in that it couldn't stay running the way it normally does... Read more »

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